/**
 * $Id: enemyStats.h 4 2010-10-03 12:51:59Z pmedia@xi-intersection.net $
 */

// -----------------------------------------------------------------------------
// Enumerations
// -----------------------------------------------------------------------------



// -----------------------------------------------------------------------------
// Structures
// -----------------------------------------------------------------------------

struct EnemyStats {
	unsigned int health;
	
	// 1st round multiply (each will be added to each other)
	double damageMultiplierIceBeam;
	double damageMultiplierFireBeam;
	double damageMultiplierWaveBeam;
	double damageMultiplierPlasmaBeam;
	double damageMultiplierHyperBeam;
	double damageMultiplierChargeBeam;
	double damageMultiplierGrapplingBeam;
	
	double damageMultiplierSpazer;
	
	double damageMultiplierMorphBallBomb;
	double damageMultiplierMorphBallPowerBomb;
	
	double damageMultiplierScrewAttack;
	
	// 2nd round multiply (depends on item selection)
	double damageMultiplierSuperMissile;
	
	double damageMultiplierIceMissile;
	
	double damageMultiplierDeffusionIceMissile;
	
	double damageMultiplierIceSpreader;
	double damageMultiplierFlameThrower;
};
